
Game Studies and
Design (GSD) minor:
A minor in Game Studies and Design (GSD) consists of 21 credit
hours.
The following five courses are required of all students in order to successfully complete the minor (15 hours):
Students choosing this minor will also select at least two courses from the following (6+ hours):
*GSD 295 and
GSD 395 may be repeated if the topics are different
Course Descriptions:
Core Courses:
GSD 210, History of
Games, 3 credit hours
Catalog Description: An exploration of the history of games from ancient times
to modern day.
Course Overview: An
exploration of the history of games from ancient times to modern day. This
course spans from ancient times until the early- to mid-1900s. It is the first
semester in a two-semester study of games. The second semester, A Survey of
Modern Games, will pick up the study of games in the mid-1900s until the
present. In this course, students will examine the long-running global history
of games. To this end, students will learn to play historically important games,
explore the cultural backgrounds and significance of games and study the
evolution of their mechanics and design.
GSD 225, Survey of
Modern Games, 3 credit hours
Catalog Description: A study of popular world games and game franchises from the
20th and 21st centuries examining and critiquing their impact, technique,
design, and style. Includes regular game play.
Course Overview: This course will
study innovative world games, game corporations, and game franchises from the
20th and 21st centuries, examining and critiquing their impact, technique,
design and style. This course will primarily focus on video games, particularly
innovative video games which may or may not be commercial successes. In this
course, students will examine the global history of video games from inception
to the future uses of games. To this end, students will analyze historically and
culturally important video games, as well as the evolution of their mechanics
and design.
GSD 301, Game
Design Workshop I, 3 credit hours
Catalog Description: This class will introduce students to the fundamentals of
game design, including the basic principles of card, board, role playing, and
video games. Topics will include concept and design elements as students begin
developing their own games. Prerequisites: ENG 101, 102; MATH 147 or 202 or 247
or consent of instructor. Corequisite: GSD 210.
Course Overview:
The workshop will introduce students to the fundamentals of game design, which
will be applicable to a variety of games including card, board, role-playing and
video games. Topics will include concept and design elements that will continue
from this workshop through to the second workshop in the spring. By the end of
this workshop, students will be familiar with the theoretical foundation of game
design, and will also be comfortable enough in processes to start designing
their own games, as well as critically analyze other people’s games.
GSD 302, Game
Design Workshop II, 3 credit hours
Catalog Description: A continuation of GSD 301, with an emphasis on play testing
and development. Students will develop a body of work suitable for a portfolio
that will include at least one finished product. Prerequisite: GSD 301.
Course Overview:
This course provides students with a theoretical and conceptual understanding of
the field of game design, along with practical exposure to the process of
creating a game. The second workshop will build on students’ knowledge of the
fundamentals of game design. Topics will include concept and design elements
that will continue from the previous workshop. This course is meant to be the
second semester in a two semester workshop, and cannot be taken alone.
Math 202,
Mathematics of Games, 3 credit hours
Catalog Description: Introduction to various mathematics concepts as they apply
to games. This will include counting techniques, probability, decision trees,
and an introduction to game theory. Prerequisite: MATH 144 or higher.
Course Overview:
This class is divided into two primary topics. The first part of this course
deals with probabilities, primarily those involved with various card games and
dice games. Expected values will also be covered. The second portion of this
course deals with problems in Game Theory. Numerous combinatorial games will be
discussed as well as their optimal strategies. In addition, Grundy numbers and
decision trees will be covered in detail.
Optional Courses:
English
301, Special Topics in Language and Literature, 3 credit hours
Catalog Description: One-time course in any of various non-traditional topics.
Open to non-majors.
English 310,
Literature for Children, 3 credit hours
Catalog Description: Selecting, reading, and evaluating literature for children.
Enrollment preference is given to majors in Elementary and Early Childhood
Education, Communication Science and Disorders, Family and Consumer Sciences,
and Theatre. Others may be admitted with permission of the department.
Course Overview:
This special topics children’s literature course will address
reading and evaluating
literature for children with a thematic focus on games and play. We will cover
children’s literature in relation to imaginative games, fantasy and role-playing
games, board games, war games, and video games.
English 361,
Creative Writing, 3 credit hours
Catalog Description: Guided workshop in poetry and creative prose, including
short fiction and life writing. This course introduces and emphasizes the basic
elements of creative writing across genres: narrative, image, and voice among
them. Limited enrollment. Prerequisite: ENG 101 and 102. Course may be repeated
for credit (as topic changes) for a maximum of 6 hours.
GSD 295, Special
Topics, 1–3 credit hours
Catalog Description: Topics will be announced prior to registration. Topics
vary. Course may be repeated for credit as topic changes.
GSD 395, Special
Topics, 1–3 credit hours
Catalog Description: Topics will be announced prior to registration. Topics
vary. Course may be repeated for credit as topic changes.
ENG 489, Technical and Professional Writing, 3
credit hours
Catalog Description: In this course
you will learn a rhetorical approach to producing technical documents, which can
range from instruction manuals to research reports. Poised at the intersection
of games and technical writing, the central focus for this course will be on the
development process of games as it relates to specialized documentation. By
using the gaming industry to instruct technical and professional writing
practices, this course promotes rhetorical approaches, assessments, and
judgments that are part of an effort to move technical and professional writing
to a position that encourages holistic thinking and sustainable practice as part
and parcel of this kind of writing.
Math 295,
Special Topics in Mathematics: Mathematics of Chess, 3 credit hours
Catalog Description: Topic will be announced prior to registration.
Topics vary. Course may be repeated for credit as topic changes.
Prerequisite: A grade of C or better in MATH 170.
Marketing 351,
Principles of Marketing, 3 credit hours
Catalog Description: Description and analysis of institutions and operations
needed to create and coordinate market transactions involving consumers,
commerce, industry, and government. Prerequisite: Sophomore standing.
Philosophy 300,
Special Topics in Philosophy, 3 credit hours
Catalog Description: In-depth study of a topic in philosophy, through individual
or small-group sessions, with assigned readings. Prerequisite: A 100- or
200-level PHIL course or equivalent, or consent of instructor.
Course Overview: In this course students
will confront the many difficult questions that arise when philosophers examine
the values of games and gaming to our lives. We will approach these questions
from the perspective of art and aesthetics as well as the perspective of ethics
and morality.
Sociology 303,
Selected Topics in Sociology, 3 credit hours
Catalog Description: Topics vary. Course may be repeated for credit as often as
topic changes.
Theatre 318,
Costume Design I, 3 credit hours
Catalog Description: Introduction to the process of rendering costumes for
period and contemporary plays. Prerequisite: Consent of instructor.
Undergraduate Research in Game Studies and Design is also available on an individual basis.